JitterCage (v1.0.5.2)

By Tesseract2000

JitterCage (v1.0.5.2):

Welcome to JitterCage! Your goal is to slam hard into the bouncy walls on the left and right to earn points while avoiding the enemies that float across the screen.

Controls:
• Left – Move left
• Right – Move right
• A – Jump and double jump
• B – Scratch – Allows you to freeze your character with variations:
• Neutral B – Resets movement and has 5 invincibility and freeze frames
• Up + B – Same as Neutral B but with a small boost up and no invincibility frames
• Down + B – Same as Neutral B but with a boost down and 7 invincibility and freeze frames
• Any B (2 frames before landing) – Places you on the ground without slowing down your horizontal speed
• Pause – Start, pause, and restart game (Works in Game Over screen)

New in v1.0.5.2:
• Fixed some minor issues with the code
• When hitting the ground, B is now only set to 6 while the player’s Y Speed is specifically 1.1 (Changed “ELSE IF (PLAYER(3) > 1) AND B > 3 THEN” to “ELSE IF (PLAYER(3) = 1.1) AND (B > 3) THEN”)
• Moved B state changer to the top of “UPDATE_PLAYER:”
• Changed “IF BUTTON(0,2) AND ((B = 0) OR ((B = 4) AND (INT(PLAYER(3)) = -3))) THEN” to “IF BUTTON(0,2) AND ((B = 0) OR ((B = 5) AND (INT(PLAYER(3)) = -3))) THEN” in order to compensate
• “F = F + 1” moved to “TICK:”
• Proper spacing between “MENU:” and “INIT:” sections
• Changed some remarks
• Modified description
• Further explained some controls
• Changed style to match the changelog

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