JitterCage (v1.0.6)

By Tesseract2000

JitterCage (v1.0.6):

Welcome to JitterCage! Your goal is to slam hard into the bouncy walls on the left and right to earn points while avoiding the enemies that float across the screen.

Controls:
• Left – Move left
• Right – Move right
• A – Jump and double jump – Restart game
• B – Restart game – Scratch – Allows you to freeze your character with variations:
• Neutral B – Resets movement and has 5 invincibility, Freeze, and Skid frames
• Up + B – Same as Neutral B but with a small boost up and no invincibility or Skid frames
• Down + B – Same as Neutral B but with a boost down, no Skid frames, and 7 invincibility and Freeze frames
• Any B (2 frames before landing) – Places you on the ground without slowing down your horizontal speed
• Pause – Start, pause, and restart game (Works in Game Over screen)

New in v1.0.6:
• Fixed some minor issues with the code
• Moved a piece of the B state changer to match with the other
• Made other physics adjustments
• Neutral B has been given 5 frames of a new effect called “Skid”, which slows the player down while colliding with enemies, lowers the friction coefficient, sends the player upwards while colliding with an enemy, and makes the player invincible if the S state is over 19
• Hitting a wall with a B state other than 0 will not change the player’s Y speed
• Up + B now sets the player’s Y speed to -0.5 instead of -0.25 (changed “PLAYER(3) = -0.25” to “PLAYER(3) = -0.5”
• A and B can now also be used to restart the game instead of just Pause
• The HUD has been moved three pixels away from the top of the screen in order to match the spacing between lines

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