Racer Thing

By The Emerald Derp Leader

My attempt at making a collision system that prevents tunneling. Tunneling is when something goes so fast that it doesn’t collide with something ,for example: if your code only checks for collision when your inside the area, then if your moving thing moves past the wall before you check for collision, then it will tunnel.
Disclaimer: My code doesn’t fully prevent tunneling (I’m not sure why), but it only has tunneling when moving at a specific corner of walls.

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Play homegrown retro games and program your own!